Monday, October 10, 2005

Drop the 'e' from e-learning?

Monday 20 June 2005


Drop the 'e' from e-learning?


An Oxford University computer education expert claims the time has come to remove the 'e' from e-learning.

Oxford's Learning Technologies Group education interoperability specialist Howard Noble has told an international IT magazine that industry uptake of e-learning has been stunted because of misunderstandings about technology's place within education and training environments.

"We need to remove the 'e' from e-learning so that the use of technology is seen as part of normal learning experiences," he said.

University of Sydney Professor of Education Peter Riemann said the argument could be made that technology has integrated itself into learning experiences to such an extent that the 'e' could be removed.

However, he said, even though e-learning is in its second generation, the time is not right to remove the 'e' because most people still needed the differentiation from traditional learning.

Professor Riemann said second generation e-learning was characterised by a greater educational focus.

He said the removal of the 'e' needs to be considered because the application of e-learning is converging with and now complementing traditional styles of learning.

He said most people didn't understand e-learning has moved beyond just dumping educational content online into a more learner focused delivery of education and training which uses a range of technologies that are easily accessible to everyone.

"Educators now have the same expectation on educational quality and sound structure with our e-learning systems as we have for other learning content, such as text books, which means that e-learning, is coming closer to traditional learning," he said.

Professor Riemann said the 'e' will disappear with third generation
e-learning. He said with third generation e-learning the learner will not even be aware that they are interacting with a computer or accessing learning content.

Sunday, October 09, 2005

Marc Prensky.com

Marc Prensky.com

EDUCAUSE REVIEW | September/October 2005, Volume 40, Number 5

Marc Prensky is the author of Digital Game-Based Learning and the founder and CEO of Games2train, a game-based learning company whose clients include IBM, Bank of America, Nokia, and the Department of Defense. He is also the founder of The Digital Multiplier, an organization dedicated to eliminating the digital divide in learning worldwide
EDUCAUSE REVIEW | September/October 2005, Volume 40, Number 5